Continua Mediagrid/Immersive education
Il prossimo appuntamento è per il due maggio
High resolution avatars, objects, and environments April 25 at 4pm EST
Project Wonderland in the Age of Immersive Education May 2 at 4pm EST
Platform Ecosystem and Education Grid status/review archived
As an open and extensible software development and delivery platform the Media Grid is designed to enable a wide range of applications not possible with the traditional Internet and World Wide Web.
Applications enabled by the Media Grid include:
on-demand digital cinema and interactive movies;
distributed film and movie rendering;
truly immersive multiplayer games and virtual reality;
real-time visualization of complex data (weather, medical, engineering, and so forth);
telepresence and telemedicine (remote surgery, medical imaging, drug design, etc.);
vehicle and aircraft design and simulation;
and similar high-performance media applications
Aaron is active in the International Standards community as founding Chair of the Web3D Consortium (Web3DC) Universal Media Working Group, founding Chair of the Web3D-MPEG Working Group responsible for the convergence of Web3D and Moving Picture Experts Group (MPEG) technology, Co-Chair of the Web3D Consortium's Intellectual Property Rights (IPR) Task Group, and Web3D Liaison to MPEG and the World Wide Web Consortium (W3C). He teaches at Boston College, conducts related workshops and lectures at industry conferences, holds United States patents for modern graphical user interfaces for local and Internet information reference and retrieval, and has patents pending for network caching techniques and related distributed computing processes.
THE MEDIA GRID
The Media Grid is a computational grid platform that provides digital media delivery, storage and processing (compute) services for a new generation of networked applications. Built using Internet and Web standards, the Media Grid combines Quality of Service (QoS) and broadcast features with distributed parallel processing capabilities. Together these features create a unique software development platform designed specifically for networked applications that produce and consume massive quantities of digital media. The Media Grid is powered by service providers (such as rendering farms, clusters, high-performance computer systems, computational grids, and similar systems) that furnish on-demand services to Media Grid clients (users).
The Media Grid is modeled after an improved national power grid, with added security and stability features that eliminate downtime and blackouts. As with the national power grid, which standardizes the production and consumption of power in the United States, the Media Grid establishes open software standards that enable computer applications to “plug in” to digital media delivery and processing services over the global Internet. Applications that only need to consume media content or access media processing services can do so at a fair and standardized price, while the owners of computers that host and deliver media or provide media processing services receive compensation for their contribution to the grid.
Desktop computers, laptops, handhelds, Personal Digital Assistants (PDAs), mobile phones, game consoles, and kiosks are just a few of the many types of computing devices that can tap into the Media Grid. Devices that have enough computational power can deliver media content and process media on behalf of other devices in exchange for credit, meaning some users can earn enough credit to pay for all of the premium (for-fee) content and services they wish to consume. In contrast, less power devices can only consume media and services provided by the grid. Devices that run Media Grid software can be spontaneously networked together over the traditional Internet to form ad-hoc grids that exchange media and media processing services. Grids can also be assembled from specific devices and administrated much like a traditional managed network..
Official Linden Blog
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mercoledì 30 aprile 2008