Saper e poter volare
*Sono nata il 7 agosto 2007*
Official Linden Blog
giovedì 19 marzo 2009
meetup di primavera per discutere sui mondi virtuali teen o mixed-aged
domenica 15 marzo 2009
Quante cifre ha il numero pigreco ?
ecco il post che vi indirizzerà
http://elisamuve.blogspot.com/2009/03/pi-day-14-march-2009.html
sabato 14 marzo 2009
venerdì 13 marzo 2009
Le telecomunicazioni per l'Africa
Il gruppo ha i seguenti obiettivi:
Il percorso del progetto prevede innanzitutto una vasta operazione di raccolta di informazioni per arrivare ad una mappatura tecnologica/economica, attraverso il contatto con operatori del settore e altre organizzazioni che si occupano di tematiche simili.
In seguito, il gruppo si occuperà di analizzare le possibili soluzioni adatte alle diverse situazioni, fornendo strategie di intervento e privilegiando le vie a più basso impatto economico.
http://falacosagiusta.org/milano/home.php
Inserti ed Inquadrature_ Lezioni di cinema (by A.R.)
Click to Play
Su blip Su YT
Adelchi Rossini sta tenendo (ormai ha quasi finito) alcune lezioni introduttive sul machinima in SecondLife ed anche su tecniche di ripresa video, di regia e di post produzione nel cinema nel reale.
Il programma e la location delle lezioni sono riportate anche su Fb qui
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5 Lezioni di Cinema in Second Life
a partire dal 3 marzo 2009, tutti i martedì e giovedì alle 21 e 30 nella land di Milano Vera.
Eccovi il programma:
LEZIONE UNO 1.Introduzione – premesse teoriche. Cinema, Machinima, Cinema in Second Life.2.Note tecniche su formati video e CODECs3.Note tecniche su hardware e software accessori4.Second Life Viewer – una prima analisi per il cinema5.(domande – dubbi)
LEZIONE DUE1.Second Life Viewer – la luce2.Second Life Viewer – la telecamera3.Primi elementi di scrittura cinematografica4.Note di scenotecnica, animazione, scripting5.(domande – dubbi)
LEZIONE TRE1.Movimenti di macchina – premesse teoriche2.Movimenti di macchina – dolly, peavey, carrelli3.Il dolly Open Source di AltZoom4.Pronti a girare: organizzazione di un Set 5.(domande – dubbi)
LEZIONE QUATTRO1.Si gira: Presa diretta o doppiaggio?2.Elementi di Postproduzione – il montaggio3.Elementi di Postproduzione – sincronizzazione e correzione del colore4.Elementi di Postproduzione – Effetti speciali5.(dubbi – domande)
LEZIONE CINQUE1.Elementi di Postproduzione – il suono2.Elementi di Postproduzione – la Musica3.Finalizzazione e delivering – Sottotitoli4.Finalizzazione e delivering – formati5.(dubbi - domande)
Le lezioni si svolgeranno qui: http://slurl.com/secondlife/Italia%204%20Milano/25/18/23
sabato 7 marzo 2009
Why Second Life Rocks for Meetings...or sucks?
Submitted by Nick Wilson on Fri, 03/06/2009 - 09:13
I was recently asked to explain why we weren't recommending Second Life as a solution to a clients virtual trade show. Rather than list a bunch of reasons in email, I've decided to blog a true story that illustrates my reasoning. This actually happened to me yesterday...
Let me explain point by point what was going on here, and how it makes Second Life a far from ideal platform for some types of meetings;
Second Life is a networked grid of servers. This means that although you can't necessarily see it, every island is connected to every other island, and every avatar to every other avatar through a central bank of servers. These servers deal with things like an avatars inventory, including clothes, and the ability to teleport to other locations in the world.
If due to high usage those servers get overloaded, or experience any other technical problems, it can affect the entire world. Unfortunately this is a fairly common occurance.
You cannot (yet) control those servers. You are wholely reliant upon Linden Lab, makers of Second Life. The best you might hope to do in an emergency is submit a support ticket and pray someone gets back to you that day.
The recent case study that we published (and then Linden Lab did, with much better press coverage!) of IBM's large scale virtual conference is missing one very important point at first glance. (The details are in there, but not in the headlines you read.): IBM, by special arrangement with Linden Lab ran their conference on their own servers, behind their own firewall, and had complete control over the entire experience.
That option is not available to mere mortals, yet.- .............................................................................................................................
Here are a few questions worth asking yourself if you're planning a large Second Life event:
........................................ finisci di leghttp://cleverzebra.com/blog/why-second-life-sucks-meetingsgere l'articolo qui
Next week I plan to write a sister post entitled
"Why Second Life Rocks for Meetings",
detailing some situations where Second Life is perfect for events, and even how to mitigate some of the risks I've talked about here.
venerdì 6 marzo 2009
Workshop organizzato da David Orban a Lipari
Ieri sera a Lipari si è svolto il workshop organizzato da David Orban.
- Pick some sensors
- Choose an aggregation level and a moment in time
- Design M2m and M2H interaction
- Present the result

In aree differenti per non interferire con il voice i partecipanti hanno esposto le loro idee, collaborato, confrontato ed alaborato l'idea, hanno prodotto slide ed infine hanno presentato il loro lavoro nell'area idonea.


I am pleased to confirm your attendance at the event of your choice:
Spime Design Workshop in Second Life. You can find below further information that will let you prepare for the event:
Date: March 5, 2009
Time: 1PM PST (10PM CET)
Arrival Location: Lipari, 127, 128, 7
Arrival Location Slurl: http://slurl.com/secondlife/Lipari/127/128/7
Agenda:
01:00 - 01:05 Welcome
01:05 - 01:30 Setting the stage - Presentation 01:30 - 01:35 Dividing in groups, and choosing work areas
01:35 - 02:25 Group work
02:25 - 02:30 Regrouping in the central area 02:30 - 03:00 Group presentations 03:00 - 03:10 Wrapup
Notes:
- The event will start on-time, so do not hesitate to arrive 10-15 minutes early, rather than late.
- We expect to form two or three ad-hoc groups for this event, right after the initial presentation.
- Please take a look at the spime design videos on YouTube:
http://youtube.com/results?search_query="spime+design" as these might help you get a headstart with how the setting the stage presentation will look like, and give you ideas of what we want to achieve together.
- The event will be recorded in audio and video, and it will be put online. If you do not wish your avatar's activities to be recorded, please let us know, and we will free your registration to an attendee on the waiting list. (The recording of course will not concern your non-public actions, like IMs, etc.)
- Don't hesitate to prepare, and surprise us with objects, tools, ideas that you built up-front, or that you want to share with your group... We are looking forward to have a proactive participation in the event!
I will be there to welcome you with other workshop organizers. , but let me know if you have any question or if you need clarifications with regards to your participation.
See you tomorrow in-world!
David
David Orban
skype, twitter, linkedin, sl, etc: davidorban







